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White dwarf magazine back issues pdf
White dwarf magazine back issues pdf












white dwarf magazine back issues pdf

Mostly, it’s material suited for tracking some of the character stats, saving throws, accounting, construction costs and so on. The first item on the review docket is their Ready Ref Sheets, a set of seven reference sheets for the game, labelled A-G by the author. In this month’s Open Box, we have some brand new aids for D&D from “a relatively new American organisation” called Judges Guild. On the second page of the article, a sidebar hilariously remedies a few calculation errors from his previous MonsterMark article. The formulas become a bit more complex and a few more tables are provided for helping determine the difficulty/treasure/XP reward for each monster one creates. Next up is another fun entry on Don Turnbull’s MonsterMark system, this time focusing on determining XP and treasure rewards based off of how an encounter goes. Sorry, folks you’ll have to wait until Dec. A whole host of other RPG’s are mentioned, but most notably was mention of the impending British release of a “film that is outselling Jaws in the United States” - Star Wars. In the news this month, there’s a revised D&D rulebook for levels 1-3, a new AD&D book and a book of over 350 D&D monsters! Other notable releases were Travellers from Game Designer’s Workshop, a zine called Underworld Oracle, and Chivalry & Sorcery. There are some colorful descriptions and some interesting dialogue choices. This time, we explore a small dungeon called “Pandora’s Maze.” Hemmings expands the rules from the previous issue for making play competitive in this dungeon, the purpose of which is to scare and alarm players, rather than outright kill them. There are some excellent illustrations of the maps themselves and a few tables for expanding your own solo dungeon map.įred Hemmings takes over with an essay on competitive D&D. The basic idea here is to randomly generate a map while exploring a dungeon solo (go figure). On page four, Roger Moores brings us an interesting piece on solo dungeon mapping. If you were reading this-or if you did read it when it was new-what would you have responded to Mr. He asks for reader feedback about the direction of the magazine. In Ian Livingstone’s editor’s note, he asks readers if White Dwarf is covering too much D&D and whether they should branch out into other games a bit more.

white dwarf magazine back issues pdf

(Waddingtons House of Games) and a gaming shop-GAMES-in Liverpool. Gracing the first page of this issue are four quarter-page ads for Starship Troopers (TallyHo Games), the Ral Partha Angel of Death miniature, 4000 A.D. Within the Pages of the Old Tome One of my favorite things about these older issues of White Dwarf are the vintage ads.














White dwarf magazine back issues pdf